Gridlogic
Procedural urban simulation where every system—power, water, transit—is exposed. Players rewrite municipal code to see emergent behavior ripple through the city.
READ SPEC →WKEX builds systems, not screens. We treat interaction as infrastructure and games as executable architectures. Every project is a node in a larger network.
Procedural urban simulation where every system—power, water, transit—is exposed. Players rewrite municipal code to see emergent behavior ripple through the city.
READ SPEC →A communication puzzle built on signal degradation. Solve by understanding packet loss, latency, and noise—not matching colors or shapes.
READ SPEC →No map. No compass. Navigation via dead reckoning and environmental memory. The world exists only where you have already been.
READ SPEC →Spatial audio engine disguised as a game. Sound reflects, refracts, and accumulates. Architecture is defined by what you hear, not what you see.
READ SPEC →WKEX operates as a distributed system across three nodes: London, Berlin, and Taipei. We do not believe in offices. We believe in endpoints.
Every team member is a node. Every project is a protocol. We reject agile ceremonies in favor of continuous integration and asynchronous consensus.
Our stack is intentionally boring: proven technologies, minimal dependencies, maximum transparency. Complexity lives in the system, not the tools.